Onefootball    Senior Product Designer, Monetisation

Onefootball and designing for the rhythm of a fan

Onefootball homepage redesign showing a match day experience with personalised content for a fan
Role Senior Product Designer
Timeline 2021, 2 weeks
Team CPO, Lead Designer, 7-person design sprint team
Skills Product Vision, Special Events Design, Monetisation Strategy

TLDR (But you should)

Onefootball was a global football app with 20 million users across Brazil, Indonesia, Europe, the UK and beyond, one of the world's most widely used sports platforms at the time. As the sole designer on Onefootball's monetisation team, I was brought into a two-week company-wide design sprint to redesign the Homepage. My focus was Special Events (Euros, World Cup) and ensuring monetisation was woven into the new vision rather than bolted on. The work became a north star that took two years to ship. But it did ship.


A feature-first app for a fan whose experience is anything but feature-first.

Onefootball had 20 million users but the product was structured around features (news, scores, stats) rather than around the rhythm of being a fan. The CPO pushed the team to rethink this from the ground up: what are the real jobs to be done, and when does each one matter? A platform migration to Flutter created the opportunity to act on it.


A fan's week isn't uniform, and the app shouldn't be either.

The research team brought a key insight: a fan's relationship with their team follows a weekly rhythm. Pre-match, match day, and post-match are three completely different emotional and informational states. The redesign brief became: surface the right jobs at the right moment, rather than making fans hunt through a static feature list.

Research diagram showing the pre-match, match day and post-match weekly rhythm framework

Seven designers, two weeks, one product, and brand designers who didn't ask if it could work.

The sprint brought together seven people: product designers, brand designers, and researchers. One of the biggest revelations: unconstrained by 'can it be built?', brand designers produced ideas that were visually bolder and more emotionally resonant than anything the product team would have landed on alone. My domain was Special Events and monetisation.

Sprint ideation explorations showing bold visual directions for the Onefootball homepage redesign

A time-aware product, and a tournament hub that felt like your country's.

Pre-match: anticipation.

News, predictions, previous match analysis, predicted lineups. Content surfaced around what fans are looking for before the whistle.

Pre-match homepage experience showing news, predictions, and expected lineups surfaced 4–5 days before match day

Match day: the pinnacle.Live

Live scores, match timeline, real-time updates. The pinnacle moment. Everything else steps aside.

Match day 'For You' homepage showing live scores and real-time updates on match day

Post-match: reflection.

Highlights, analysis, post-game breakdown. The experience winds down with the content fans want after the final whistle.

Post-match Man Utd tab showing highlights and analysis in the 1–2 days after match day

Designed for a future that took two years to arrive.

20M Global users
2yrs Vision to live product
7 Designers in the sprint

The work wasn't shipped immediately. It was presented at an all-hands as a vision for where the product could head. Two years later, components and experiences from that sprint are visible in the live product. Not many companies invest in a vision that far ahead. Seeing it emerge is its own kind of success.


Bring brand designers in early. They'll go somewhere you won't.

Product designers can get anchored in what already exists. Brand designers, unconstrained by feasibility, produced some of the most visually striking and emotionally resonant ideas in the sprint. Create the conditions for that kind of thinking earlier, not as a final polish pass.